Well, the Heroic Molten Core is definitely a step up in difficulty from the normal version, as expected.
It's not just a simple matter of increasing the minis' HP or other stats; some of the battle mechanics have been changed as well.
At the moment, I've cleared the first four bosses. Here's my walkthrough:
Boss 1: Lucifron (Heroic)
The Mind Controllers now have an aura around them. If you deploy an Unbound mini within this aura, it will die almost instantly.
So, the new strategy is:
- Push your lane and establish control up to the towers and near the Mind Controllers.
- Use an Unbound mini to bait the Mind Controllers' ability.
- Once their ability is on cooldown, take them out with a spell or your other minis.
I used my high-level Arthas team for this, but I think other teams should work just as well.
- Use unbound minis to bait the mind controllers
Boss 2: Magmadar (Heroic)
It seems the only change for this fight is that the enemies have higher levels and stats. I didn't notice any new mechanics.
- Use Witch Doctor's Spirit Ward to protect your team
- Huntress is effective here
- You can beat this boss in many different ways.
To be honest, I'm not sure what the "best" team is for these bosses, as my higher-level teams pretty much steamrolled them.
Boss 3: Gehennas & Shazzrah (Heroic)
Spells are still disabled in this encounter, and the Flamewakers have significantly more HP (about 5 times as much), so you can't one-shot them with a S.A.F.E. Pilot anymore.
My friend used the Onu team, while I cleared it with a Sylvanas team.
- Use a Quilboar to distract Gehennas (the red boss). Every time he stops at the left or right, he summons a Flamewaker. Using an Unbound mini to distract him will reduce the number of Flamewakers you have to deal with.
- Use Sylvanas or a Meat Wagon to safely take down Shazzrah (the blue boss) from a distance.
- Don't let the two bosses group up on the same side.
Boss 4: Garr (Heroic)
Heroic Garr is much harder than the normal version. His Earth Elementals now split into smaller ones when they die, which are difficult to clean up.
A Cenarius team focused on healing might be a good choice here:
- Cenarius with Force of Nature
- Bog Beast with Rampant Growth
- Druid with Rejuvenation
- Witch Doctor with Spirit Ward
- Try to cast Execute on multiple enemies.
- Don't deploy minis on earthquake areas.
- AYou'll likely lose all of your minis after the first phase. Quickly rebuild your forces and push to the boss to secure the win.
Boss 5: Baron Geddon
WIP
Boss 6: Golemagg
WIP
Boss 7: Ragnaros
WIP